Now that I’ve finished with The Anatomy of Zelda II — wherein I learned that Zelda II is in fact quite good — it’s time to move on to new ventures. But… which? I had some thoughts in mind for what should go under the microscope next, but I can’t settle. Honestly, with as many changes as have been happening for me lately, I’m all over the place. Just this once, I could use someone else making a decision for me. So then… what next? You tell me.
Remember that Anatomy of a Game should be about games that do a good job of teaching you to play as they go along without resorting to lengthy dialog or tutorials; I’m ultimately interested in seeing ways in which good developers communicate mechanics and structure through level design and well-considered difficulty curves. That’s why you see practically zero contemporary titles on the to-do list; publishers no longer extend that measure of trust to developers or audiences. (This is why most interesting games these days are self-published.) I think there’s value in studying the old ways. I’ll probably never have the opportunity to make a game of my own, but if I do, I’ll be well-armed for the venture as keeper of all this forgotten knowledge.
Vote now or forever fume in silent rage that you failed to participate meaningfully in this tiny sliver of democracy.