2D: Castlevania Stages 13-15

After the unevenness of the fourth area, Castlevaniaā€˜s fifth set of stages picks up the pace with a challenging level trio that make use of all the skills a player has acquired to date and tells a concrete visual narrative in the process. After having re-entered the castle through the catacombs (or whatever) and defeating […]

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2D: Castlevania Stages 10-12

I’m sorry to say it, but the fourth area of Castlevania is easily the game’s low point, both literally and metaphorically. After spending the entirety of stages 07 through 09 making a precarious walk over high, crumbling bridges and desperately trying to avoid allowing Simon to be knocked to his death by falling, you begin […]

2D: Castlevania Stages 07-09

So this is where Castlevania gets mean. The Medusa Heads seemed maddening, but they were really just a warm-up for what’s to come. After the first two level sets, you’ve come to terms with the core mechanics of the game and hopefully found the ā€œrhythmā€ by which Castlevania works. So, now the game completely destroys […]

2D: Castlevania Stages 04-06

I just realized that in writing about the level design of Castlevania, I have inadvertently ripped off Glass Knuckle’s A Critical Look At Mega Man StagesĀ thread. I am a talentless hack. But you already knew that, I assume. Image cropped from neoseeker.com With its second set of stages — each level in Castlevania comes divided […]