The Anatomy of Final Fantasy VI | 15 | Kefkaesque

This is it: The big payoff for everything that’s come so far. The three diverging story paths converge once again, with everyone arriving in Narshe — some admittedly by a more circuitous route than others. All that Final Fantasy VI has presented to this point comes to a head here, and after the upcoming battle the nature […]

The Anatomy of Final Fantasy VI | 14 | Dive alert

Sabin’s chapter is surprisingly lengthy. Even after teaming up with Shadow, sneaking through an Imperial base, fighting through Doma Castle, and undermining the supernatural order of the human race’s afterlife, there’s still more to do. Shadow won’t take part in it, however; if you’ve managed to hang on to him to this point, here’s where […]

The Anatomy of Final Fantasy VI | 11 | Triple triad (part the first)

Until now, Final Fantasy VI has treated Terra as the game’s main character. Even in the brief sequence where you controlled Locke, you didn’t really control him — he made his way through the Narshe caves on auto-pilot, and the entire multi-party battle transpired with Terra unconscious in the background. She’s been a constant presence through […]

The Anatomy of Final Fantasy VI | 10 | Down the dolce vita

The other side of Mt. Kolts doesn’t offer many points of interest to choose from. Two or three hours in, FFVI is still very much in “linear” mode as the story’s premise continues to unfold. The only point you can travel to here is the Returner hideout — which, if we’re still going with the Star Wars parallels […]

The Anatomy of Final Fantasy VI | 9 | Martial law

There’s a lot to say about South Figaro, considering it’s a totally optional space in this portion of the game. However much time you spend there, though, all roads will eventually lead you to Mt. Kolts, the path leading to your next story objective: The base of the rebellious Returners. Coincidentally, a new party member happens to […]

The Anatomy of Final Fantasy VI: Episode I

Finally, at long last, I’ve kicked off the promised video companion series to Anatomy of Games. This is a complement to the text pieces, not a replacement. Please enjoy, or at the very least don’t be too nasty if you hate it. It’s not a coincidence that I’m launching this on Thanksgiving. When I think […]

The Anatomy of Final Fantasy VI | 7 | M-m-m-m-magic

The party’s escape from Kefka’s assault on Figaro involves yet another fixed, mandatory fight. All appearances to the contrary, these are not the norm for Final Fantasy VI. They seem to be heavily front-loaded, or at least attached to major plot events… which are heavily front-loaded. This time around, you the player are on the […]

The Anatomy of Final Fantasy VI | 6 | The meretrix of Figaro

Once you leave Narshe, the overworld is basically walled off to give you a small amount of territory to explore, but not so much that you’ll get lost. Between Narshe, the Chocobo Stables, the blocked cave, and a castle standing in the desert to the south, you can only travel to four destinations. Everything but […]

The Anatomy of Final Fantasy VI | 5 | The didact

Everything until this point of Final Fantasy VI — approximately 45 minutes of play time — has been a sort of prologue that doubles as a subtle tutorial. But now that you’ve made your way into Narshe and back out again, you have the opportunity to experience a genuine, overt, no-bones-about-it tutorial section. These training houses appeared first […]

The Anatomy of Final Fantasy VI | 4 | Moogle rush

Annoying admin note: Hi everyone! If you’re enjoying The Anatomy of FFVI, please consider supporting this site on Patreon. The campaign is less than $45/mo. away from the point at which I’ll turn the FFVI series (and future series as well) into videos, which would be pretty rad… please, help out if you can. Almost all the post-tax money from […]

The Anatomy of Final Fantasy VI | 3 | Terra battle

Not only is the game not over once the mystery creature locked in ice explodes ??????’s Magitek device, we’re not even done with the prologue. The girl awakens in a cozy bed with a guy described in the dialogue as “old man” watching over her. He doesn’t look that old, but I realize that most JRPG […]

The Anatomy of Final Fantasy VI | 1 | Slave 4 U

Twenty years ago this week I drove across town to the nearest Target one afternoon as soon as my classes were out. My goal: The Super NES game case, where a brand new release was on sale. I’d seen it advertised in late-night MTV commercials, of all things, and the gushing EGM review from a couple […]