The Anatomy of Final Fantasy VI | 9 | Martial law

There’s a lot to say about South Figaro, considering it’s a totally optional space in this portion of the game. However much time you spend there, though, all roads will eventually lead you to Mt. Kolts, the path leading to your next story objective: The base of the rebellious Returners. Coincidentally, a new party member happens to […]

The Anatomy of Final Fantasy VI | 8 | Anatomy of a town

Once you get to South Figaro, you can… …skip right past it, as a matter of fact. For the moment, nothing in the city is mandatory; in fact, you don’t even need to stop there at all once you complete the cave linking the city to Figaro Castle (or at least its former resting spot […]

The Anatomy of Final Fantasy VI: Episode I

Finally, at long last, I’ve kicked off the promised video companion series to Anatomy of Games. This is a complement to the text pieces, not a replacement. Please enjoy, or at the very least don’t be too nasty if you hate it. It’s not a coincidence that I’m launching this on Thanksgiving. When I think […]