The Anatomy of Metroid Fusion | 6 | A little more rope

With Sector 1 conquered, there’s not much doubt about where to go next. Adam tells you to head to Sector 2; all the other sectors are closed off; and the hub area flashes the “2” marking in the background to eliminate any ambiguity that might remain. You’re going to Sector 2 now, and that’s final. […]

The Anatomy of Metroid Fusion | 4 | Return of Return of Samus

Once you get a handle on some of Metroid Fusion‘s mechanics beyond “run/jump/shoot,” you also get a little lesson in reading its map to find secrets. In a game from the cartridge era, where no pixel of space existed without good cause, this empty room should pique your curiosity. It seems to be a dead […]

The Anatomy of Final Fantasy VI | 8 | Anatomy of a town

Once you get to South Figaro, you can… …skip right past it, as a matter of fact. For the moment, nothing in the city is mandatory; in fact, you don’t even need to stop there at all once you complete the cave linking the city to Figaro Castle (or at least its former resting spot […]