The Anatomy of Mega Man | 2 | Any color you like

Even more important in the equation of how to play Mega Man than the cues provided by the level design are the workings of the titular hero himself. While Mega Man does indeed emerge into this world with a terribly minimal move set, that alone doesn’t define the limit of his abilities. The entire premise […]

The Anatomy of Mega Man | 1 | Any which way but loose

Sorry, human race; I’ve decided to be reckless and run two Anatomy series at the same time. After speaking with Keiji Inafune this past week and hearing him talk about some of the early days of the original Mega Man, I got to thinking about the game’s design. And, well, that got me thinking about it… […]