The Anatomy of The Goonies II | 6 | Farewell, Astoria

Like so many video games, The Goonies II presents¬†some strong ideas and solid moments… and it ends pretty terribly. The game sort of peters out, losing its momentum in the final stretch. Quite possibly the strangest portion of the game comes in this final zone, a completely unique tile and palette set that comprises all […]

The Anatomy of The Goonies II | 4 | Rocky Road

“Sure, The Goonies II is an 8-bit game,” you say. “But I’m not convinced it really hates me.” Well, please allow me to show you the truth in all its grim fullness. Following the Keith Haring graffiti will lead you to another section of the orange caverns, which offer a one-way trip to the exterior […]

The Anatomy of The Goonies II | 2 | Pincers of peril

Before we delve any further into the design of The Goonies II, it’s important to take a step back and talk about one of the most curious fundamental concepts behind the game: The idea of front and back. When you pause the action, you’re taken to a Zelda-esque menu screen. Say, this is a pretty […]