The Anatomy of The Goonies | 4 | But I’m not a Goonie

After a short interlude stage crammed full of hidden diamonds and skeletons – or else after leaping over a giant cliff with Data’s spring shoes – Mikey Walsh reaches the fifth stage. The game continues to do a nice job of taking key story moments and scenes from the film and turning them into action […]

The Anatomy of The Goonies | 3| You smell like phys ed

The complexity of The Goonies definitely peaks early – level three brings you to the game’s midpoint, but nothing that follows this stage comes anywhere close to the intricacy of this one.  Consisting of seven different areas spread across the “front” and “back” portions of the map, stage three sprawls in a far less linear […]

The Anatomy of The Goonies | 2 | Do you boys like tongue?

The Goonies doesn’t waste any time upping the stakes for you. After the simple, straightforward first level, which contains all the basics you need to know to play the game at a fundamental state, the second stage becomes considerably more complex. As in the first stage, your goal – the locked door – appears directly […]

The Anatomy of The Goonies | 1 | Good enuff?

Having spent the past few months exploring one of the most intricately crafted video games of all time, I figured it might be nice to have a break from the serious stuff and look at something much less substantial. So let’s explore Konami’s The Goonies (for the Japanese Famicom) and its sequel (which came to the […]