GameSpite Presents: The Anatomy of Zelda Vol. 1 (aka GameSpite Journal 13) is available for purchase as a print-on-demand book on the GameSpite Blurb store.
You can acquire the books as:
Or you can just read (most of) the content for free here.
The Anatomy of Castlevania was so much fun to put together that I rolled right on into The Legend of Zelda. Rather than boring you with a preamble, I’ll just let you check out the content for yourself. The main articles have already been posted online, and you can check out some of the new additions (and Philip Armstrong’s sweet original illustrations for each and every article) on the book sale pages. Amazing! Wonderful! Etc. Look, just read it.
May 13, 2013
In This Issue
The Legend of Zelda
- Part I: The Overworld, Take One
- The Without-Whom Department by Jeremy Parish
- Laser Focus by Tyler Lindner
- The Overworld by Jeremy Parish
- Part II: Eagle
- Part III: Moon
- Part IV: Manji/Snake
- Slipping into Place by Jake Alley
- Counting Croaks by Jake Alley
- Part V: ALL OF TREASURES
- Kids Suck by Jeremy Parish
- A Close Look at Link by Jake Alley
- Part VI: Lizard
- Part VII: Dragon
- Part VIII: Demon
- Part IX: The Overworld, Take Two
- Part X: Lion
- Part XI: Death Mountain
- Part XII: Overworld Enemies
- Part XIII: Underworld Enemies
- Part XIV: Second Quest
- Wiki Wiki Wiki by Jeremy Parish
- Down, Down to Moblin Town by Nadia Oxford
- Birth of a Genre, Pt. I by Jeremy Parish
- Part I: Genre Shift
- Stumbling Blocks by Lee Hathcock
- Part II: Parapa
- Death from Above by Adrien Gregory
- Part III: Link’s (Dragon) Quest
- Part IV: Swamped
- Part V: Homecoming
- Part VI: Pixie Dust
- Part VII: Combat
- Part VIII: Pear-shaped
- I am (Not an) Error by Ben Elgin
- Part IX: Gonna meikyuu sweat
- Part X: The seaward
- Part XI: One final nuisance
- Part XII: The Great Palace
- Part XIII: Into the Breach
- Part XIV: In Conclusion
- Birth of a Genre, Pt. II by Jeremy Parish
All text is © its respective author.
GameSpite Journal 14 Copyright Indicia:
The works covered in this volume are copyright 1986-2013 Nintendo. No claim of ownership over the images is stated or implied. All screen images and artwork are used in the spirit of fair use, as this book represents a critical and academic analysis of these games and the visuals are used strictly to provide examples of the topics and design under discussion.
Original content (text and layouts) ©2013 the original author of each piece. Text written by Jeremy Parish unless otherwise noted. Thanks to Jake Alley, Lee Hathcock, Tyler Lindner, Adrien Gregory, Nadia Oxford, and Ben Elgin for their contributions to this volume.
Original illustrations by Philip Armstrong.
Images sourced from VGMuseum.com and used with express permission.
Cover illustration by Jeremy Parish. Back cover illustration by Bill Mudron, used with permission. Bill’s unadulterated map art is available in poster format (24” x 36”). Please check mudron.bigcartel.com for more info and give him moneys.
The images reproduced in this volume are printed under the banner of fair use as supplemental visuals to support critical writing. Our words belong to us, but we make no claim to the works and images in question. As usual, most images in this volume have been sourced from the following sites, with explicit permission of the site owners and curators: Hardcore Gaming 101 (http://hg101.kontek.net); The Video Game Musuem (http://www.vgmuseum.com); and the Let’s Play Archive (http://www.lparchive.org).