The Anatomy of Super Castlevania IV | III | Stable condition

There’s a lot of ground to cover in stage one of Super Castlevania IV—literally. This opening level sprawls even further, and introduces more game mechanics, than even the massive first stage of Castlevania III. Many of the tricks and lessons it teaches cover the same ground as the previous game, as we’ll see here in […]

The Anatomy of Super Castlevania IV | II | Theme of Simon

The Anatomy of 16-Bit Castlevania: Phase One | Super Castlevania IV Once you pass through the castle gates, you really get a sense of what Konami was trying to bring to the table with Castlevania on this newer, more powerful hardware. You don’t immediately face a threat upon reaching the castle grounds, but everything seems… livelier. A […]

The Anatomy of Super Castlevania IV | I | The bloodletting

The Anatomy of 16-Bit Castlevania: Phase One | Super Castlevania IV Dracula is dead! Long live… Dracula!? It’s true: You can’t keep a good villain down. Or a good franchise. Especially when that franchise’s thin excuse for a plot revolves entirely around a specific villain. 1991’s Super Castlevania IV saw Konami extending its popular NES trilogy […]