The Anatomy of Metroid Fusion | 14 | Ahh, memories

With the Gravity Suit in hand (not literally), unsurprisingly the next phase of the game takes you back to all the underwater areas you couldn’t proper explore last time. This comes much later in the game than Maridia did in Super Metroid, where you acquired the Gravity Suit at the midpoint. Here, you have only a […]

The Anatomy of Metroid Fusion | 12 | Twisted mettle

When last we left Samus, she was dying horribly at her own hands. This latest encounter with SA-X is a particularly difficult one for a few reasons. For starters, it happens in the midst of the sector’s power outage; while you need to restore basic power to reach this point, that’s amounts to a save point and door […]

The Anatomy of Metroid Fusion | 9 | Bad mister frosty

As irritating as the game’s insistence on giving away the surprises in store for this upcoming sequence was, there’s no faulting the trip to the next sector itself. This is Metroid Fusion at its best, doing something no other Metroid game had ever done to this point. Arguably Zero Mission would go it one better, but at […]

The Anatomy of Metroid Fusion | 8 | Heat of the moment

The journey to Sector 3 plays out differently from previous segments of the game so far. Each sector excursion until this point has sent Samus into an area to achieve a goal, then perform an unstated secondary task to unlock a new power. You don’t end up with a new ability after the surprise encounter […]

The Anatomy of The Goonies II | 1 | Never say die

Hi, everyone. So, I lied. The next game up under the Anatomy lens isn’t Super Mario Bros. 2… because what I have in mind for that is going to take some more prep work. Instead, let’s finish up the second half of that Anatomy of Goonies series I started this spring, eh? I mean, I changed […]